Premier League Rules

Welcome to Premier League WIFFLE® a part of RIR WIFFLE. The PLW consists of 3 league divisions and occasional weekend tournaments.

  • D1 – Mondays & Thursdays(Most Competitive)
  • D2 – Tuesdays (Competitive)
  • D3 – Wednesdays (Balanced Competitive)
  • Friday Coed, completely different rules (go here for Casual Coed)

D1 and D2 play by the exact rules below and D3 has some modified rules for team balance and easier for new players to be introduced into the world of PLW.

A D3 player may play in D1 or D2 but players may not play in both D1 or D2 in the same season.

Rules Overview

  • Rosters 5-10 players
  • Everyone bats in the line up but only 5 max allowed in the field.
  • Min 3 players required to start a game
  • 2-3 games per league night
  • No actual base running, but a player stands on base to keep track of runners.
  • A runner must touch home plate for run to count (also so viewers can see on camera)
  • 5 inning games. If tied, 2 extra innings, start with a runner on 2nd base, last out.
  • Clean balls, no cracks, not dirty, no scuffing.
  • League age is 21+
  • Batters start with an 0-1 count.
  • A season is 15 weeks plus playoffs on 16th week. 3 seasons/year. Winter/Spring/Summer
  • A player must run out a home run and touch home plate.
  • If a runner is hit with a batted ball, he is out and the batter is credited with a single and no other runners advance.
  • Official yellow bat only, tape is allowed on both handle and barrel however no other modifications are allowed. Only 1 layer of tape allowed on barrel. Hole on knob must be open/uncovered.
  • 15 runs auto ends game instantly.
  • 10 run rule after 3 complete.


  • Hands are considered a part of the bat.
  • If you are thrown 4 balls, you must take the walk.
  • A batter can hit the ball off a bounce.
  • If you are hit by a pitch, it is ruled a ball.
  • If you are hit in the face by an unavoidable pitch over 55 mph. (then it counts towards a pitcher’s walk total)
  • You may switch batters boxes in your at bat 1 time, but you may not after the pitcher has started their motion.
  • If you use a bat that is illegal and you hit the ball fair it will be ruled an automatic out.
  • Bat must be held by handle.
  • If a team bats out of order and the other team finds out in the middle of the at bat the right player will go up with the same count but if they find out after the player’s at bat is over they are ruled out automatically.
  • An intentional walk may be declared, no pitches needed.
  • A player cannot lean in on the plate intentionally to get hit by the pitch and in addition must make an effort to get out of the way on a pitch with potential of hitting the strike zone. In other words, a player cannot intentionally or unintentionally block a strike from hitting the zone.

Advancing Runners

  • A runner on 1st advances to 3rd on a clean single to right field but not on a clean single to left field. (aka left or second base, right of second base)
  • A runner on 2nd scores on a clean single
  • A clean single is an untouched ball that becomes a single
  • A dirty hit is a ball that’s touched by a fielder before becoming a single or a double.
  • A runner on 3rd scores on a double play attempt but not on a ground out or force out.
  • With bases loaded a fielder must hit the strike zone to get the lead runner.

Ground Rules

  • If a player hits a ball into a tree the ball is ruled dead. If the tree was in foul ground, it’s a foul ball, if the tree was in home run territory, it’s ruled a home run.
  • If a player catches a ball and then falls over a fence it will be judged on when they caught the ball.
  • If a fair ball in the outfield corners rolls out of play, it is ruled a double.


  • Only infielders may record ground ball outs. To be considered an infielder, the player must have at least one foot on or inside the infield line prior to the batting making contact with the ball. By rule, a pitcher is considered an infielder.
  • To make an out on a ground ball, an infielder must hit the backstop with the ball within 5 seconds after bat contact.
  • A batter must move out of the way of a fielder’s throwing attempt. If the batter is standing in front of the backstop and/or the strike zone target and is hit by a fielder’s throw while the ball is in the air, a successful fielding play will be recorded.
  • A batter reaches on error when: A.) A dropped routine fly ball. or B.) An infielder on a ground ball that makes a bad throw or botches the ball without it touching the OF grass.
  • Double Play: with a runner on first, a fielder may throw it to 2nd for an out and then to the backstop to attempt to get the runner at 1st (5 second rule)
  • Double Play: If the 2nd baseman drops the ball into the outfield or the throw lands in the outfield, it’s ruled a dirty single. (batter reaches on error)
  • If an infielder throw goes over the backstop or is too far wide right/left leaving playout then all runners advance 1 additional base. (like a dirty double)
  • A double or triple play may also be attempted at 3rd base when runners allow.
  • To get lead runner, must throw to correct base.
  • With Bases loaded, an infielder must hit the strike zone within 5 seconds to get lead runner. (there cannot be a double play at home)
  • If a player catches the ball in the air it is an out.
  • If a runner gets in the way or interferes with the fielder the runner is out.
  • If a player comes out of the game for any reason they can’t come back in.
  • Any ball that touches the outfield grass in the air is a single
  • Any ball that touches the wall is a double
  • Any ball that hits the wall in the air is a triple, over the wall HR.
  • TAGGING on Fly Ball. With a runner on 3rd only, any player on Offense may yell “TAG” and all runners will attempt to advance. The fielder then makes a throw towards home. A.) if the fielder hits the strike zone in the air, the lead runner is out, others advance B.) if the fielder hits the backstop in the air, the runners stays put. C.) any other result ends up in the runners advancing.


  • The pitcher needs to be touching the pitching rubber with there foot on his/her motion.
  • 43.5 ft mound distance from pitchers rubber to strike zone.
  • A pitcher may throw any speed, however called strikes can only be on pitches that hit the zone at 55 mph or less. (enforced with radar)
  • If a pitcher walks a 2nd batter in a game, they are no longer eligible to pitch in that game.
  • A team’s last eligible pitcher has no walk limit.
  • A pitcher may re enter a game if he hasn’t walked 2 batters.
  • A pitcher has a 3 batter min unless it’s the end of an inning.
  • New Pitchers = 5 warm up pitches, pitchers re-entering or starting a new inning = 3 warm up pitches.
  • There are no balks.
  • The first foul tip into the strike zone with 2 strikes is considered a foul, the 2nd foul tip into the strike with 2 strikes is strike 3. (catcher catches the 2nd one)
  • A wild pitch is a ball that goes over the entire backstop or is far wide right/left out of play. All base runners will advance one base.
  • If a pitcher hits an excessive amount of batters with pitches deemed too hard, they will be removed and no longer eligible to pitch in that game.